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  • Ck2 How To Lose Zealous
    카테고리 없음 2020. 1. 24. 12:58
    Ck2 How To Lose Zealous

    The king of Brittany in my game has no county-level holdings. He only owns a barony, and revokes another whenever I take that one.Also, it's fun to spread your family members out as vassals.

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    Then there's a whole bunch of allies for whenever they want to go to war to claim you more territory.The Jute Fylkirs had a game before I got bored with them.It was called, 'You get a Jarl! And you get a Jarl!

    Everybody gets a Jarl!' Have as many children as possible. Three concubines of appropriate age with good congenital traits at all times. Ten children is acceptable. Fifteen is better. Twenty means you've done well.2. Matrilineal marriages for the daughters, ignore the prestige hits.3.

    You can only get Zealous as an adult via events, which are never guaranteed to fire. You can go on a pilgrimage or hope for an event while educating your ward. To expand though, you're probably going to have to do it the old-fashioned way: use your Chancellor to forge claims on neighbouring titles, or marry members of your dynasty into titles that their children can inherit later, and then. Dec 14, 2018  You can seclude yourself to lose any of the 7 sins or arbitrary or gain any of the 7 virtues or just. Cynical characters will struggle. Zealous characters have high success chances. Losing a sin or gaining a virtue will remove the cynical trait. Gaining a virtue gives you a chance of gaining zealous.

    Upon coming of age, everyone gets to be a Jarl! If someone is not a Jarl, that means it's time for another Holy War!4. Elective succession means the best Jarl for the job. Any war against the dynasty or involving a dynastic vassal means an unholy doomtrain of 25+ Jarldoms dropping the hammer.Bonus: finagle a Basque Fylkir into the line so that daughters can be landed as Jarls instead of as Archpriestesses.Less Bonus: mod Absolute Cognatic succession to not require Basque culture because really, I'm the Fylkir, I do what I want.Made succession fun when, within two generations, 75% of the Empire had a claim on it. Goodness was this a mess. After finally being declared Independence from the HRE. My King of Bavaria dies and then, by Seniority, goes to a Zealous Heretic hated by all.

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    Doesn't take long for him to be usurped by another member of my family, be stripped down to a Count, lose every single bit of my score, and then having the HRE walk in and take back the Kingdom by 1220 and shatter it back to what it was in 1066.I know what I did wrong, namely not being as powerful as the HRE when declaring Independence as well as having Seniority succession. (surefire way to go downhill) However now I'm not sure if I just want to load back to an earlier save before declaring Independence, stick with the count that I have despite having no score, or look for someone else to play as in the current save (since CK2 is awesome in letting you switch characters )Any suggestions here? My main goal for this gave was to have a save that I can export eventually to EU4 that will be rather/very different from the EU4 vanilla map, in case that helps. Goodness was this a mess. After finally being declared Independence from the HRE. My King of Bavaria dies and then, by Seniority, goes to a Zealous Heretic hated by all.

    Doesn't take long for him to be usurped by another member of my family, be stripped down to a Count, lose every single bit of my score, and then having the HRE walk in and take back the Kingdom by 1220 and shatter it back to what it was in 1066.I know what I did wrong, namely not being as powerful as the HRE when declaring Independence as well as having Seniority succession. (surefire way to go downhill) However now I'm not sure if I just want to load back to an earlier save before declaring Independence, stick with the count that I have despite having no score, or look for someone else to play as in the current save (since CK2 is awesome in letting you switch characters )Any suggestions here? My main goal for this gave was to have a save that I can export eventually to EU4 that will be rather/very different from the EU4 vanilla map, in case that helps. I'd say stick with the Count - rolling with the punches and still moving forward is part of the fun, IMO. I only restart from a previous save if I get screwed over by a mechanic I didn't understand.

    I wouldn't worry too much about getting a different map for EU4 - in my experience, the state of the world by 1453 is almost always vastly different than in history. Has anyone done an 867 start as either Great Moravia or Bulgaria? It seems that it's possible to mitigate the initial blow as Bulgaria by letting Pecs go and then surrendering to the Magyars - they can't form Hungary because they're missing Pecs, so they have to do a little bit more work.

    So I'm Duke of Munster, a county or two short of forming the Kingdom of Ireland, and the Pope calls his first crusade. I figure what the heck, I'll send a few thousand guys over and grab the crusader trait. Now I'm King of Jerusalem. That can't be right. Seriously, I had maybe 4k troops, and there were multiple 20k stacks roaming around. I mostly sat there and sieged a castle and tried not to get squashed - there's no way I was top contributor to the crusade.

    How do they calculate that? Is it broken? Hee hee.Contribution is mostly based on battles and casualties - if you kill a lot of the enemy (or participate in killing a lot of the enemy) and get a lot of your men killed, you'll rack up a ton of contribution percentage. Sieges add to your Contribution a lot less, but they contribute a lot more Warscore than battles, so the ideal strategy is to run around killing as many Fatmids as possible while the 20k stacks do the heavy lifting of assaulting castles.That said, I could swear it has a 'this will put the player in entirely over his head' multiplier or something because this was also exactly what happened to me when I started out. Crusades as a whole aren't really considered to be a good thing for Counts and low-power Dukes to join, especially early on. In my experience the Pope usually does Crusades for Jerusalem where they have to deal with 200k+ Muslim soldiers all technologically advanced compared to anyone else. Unless you have a significant amount of power as a King you probably won't be contributing much.That said winning a Crusade while being weak is utterly hilarious.

    Ck2 How To Lose Zealous

    My first tutorial game as Ireland ended with me becoming King of Jerusalem after 'contributing' by besieging areas in North Africa. (no I had no idea how Crusades worked in CK2 back then ) My life as King of Jerusalem was very short when Egypt announced a Holy War and completely floored me with their 200k+ soldiers.Bottom line: Join Crusades only for the trait it gives, or for the reward if you have a great enough kingdom. Crusades as a whole aren't really considered to be a good thing for Counts and low-power Dukes to join, especially early on. In my experience the Pope usually does Crusades for Jerusalem where they have to deal with 200k+ Muslim soldiers all technologically advanced compared to anyone else.

    Unless you have a significant amount of power as a King you probably won't be contributing much.That said winning a Crusade while being weak is utterly hilarious. My first tutorial game as Ireland ended with me becoming King of Jerusalem after 'contributing' by besieging areas in North Africa. (no I had no idea how Crusades worked in CK2 back then ) My life as King of Jerusalem was very short when Egypt announced a Holy War and completely floored me with their 200k+ soldiers.Bottom line: Join Crusades only for the trait it gives, or for the reward if you have a great enough kingdom.This is why my crusade ended up working out well; the Middle East is full of giant Muslim armies, southern France really isn't. Well, this has been.weird. The story of Bulgaria advances thusly:Hungary and the Byzantines occasionally declare de jure wars or tribal invasions for this or that. Given that the Byzantines have four times my number of troops and the Hungaarians double, we've been surrendering land just as quickly as gaining it from holy wars in the north-east. With the King of Great Moravia as an ally, we've subjugated much of Poland, Lithuania, and Russia in the name of the Cross.

    I actually had Peryaslavl change religions to avoid getting conquered, but it didn't stick (the next guy was Slavic again). So now there's a huge crescent of land going around Hungary.Despite the conquests, progress was slow - the land was bad and had few troops willing to fight for me. Then my luck turned around as my chancellors forged claims on several Italian provinces (Italy being in the middle of constant civil wars, now owned by Burgundy of all things - I guess the Karlings lost their grip there).

    I also married off my sons to various Byzantine princesses who held land. Incidentally, it seems like my pet Republic (I made one out of Capua) isn't actually seeding trade posts. What gives?Anyway, Tuscany and Verona (both way over their de jure size, about double) thought this was a good time to rebel.

    I figured out that you can invite claimants to your court, give them a random throwaway county in Russia, convert them, and then press their claim. So both of these were mine in short order, as well as Ferrara, Capua, and Amalfi, and Spoleto was in the hands of someone whose heir was my subject. Once Burgundy stops having wars, I can usurp the Kingdom of Italy from them and see what I can do about creating an empire.Speaking of empires - Arpad finally died at 83, leaving behind an heir that is only capable of mustering 21K troops. My own numbers are still lower (18K all in all) but somehow Bulgaria makes mad cash - I haven't dropped under 2000 since the early game, and usually hover around 3000.So then I captured Rome, because why not? Nobody seemed to object.

    I think at this point I'm actually closer to reforming the Roman Empire and mending the Schism than the Byzantines are. I'm nowhere near usurping that title though, and their military is still much better than mine. Incidentally, it seems like my pet Republic (I made one out of Capua) isn't actually seeding trade posts.

    What gives?Check the Technology levels in the capital province of your pet republic. Trade Practices tech is pretty low worldwide in the Old Gods start. 0 ranks = 0 trade posts, 1 rank = 1/5 normal trade posts, 2 ranks = 1/2 normal posts and only at 3 ranks do your republics get their full allotment.Hungary's ungodly event armies are a one-time thing, so if they've been worn down against you or the Byzantines or whoever they've been fighting they'll be stuck with their normal levies (which, due to immense Short Reign penalties, will be very small after succession). It sounds a bit like the new Hungarian king is relying on the remnants of his event armies to keep order, so with some mercenaries you can probably break his power and drive him into civil war at the same time. And then if you studiously avoid touching the faction leader of whatever pops up, you can take all the faction members in Holy Wars.You want to take Hungary before it becomes Catholic; although its de jure area is small, the empire of Carpathia doesn't have any culture requirements.Edit: Alternatively, your primary title is de jure Byzantium, if you can stomach being a vassal for a couple of generations you can probably swear fealty and take them over from within. Hrm, that's odd then, they do use their own technology rating rather than yours. Is Amalfi where they're keeping the republic's capital?

    (You can tell because if so that's where the shield is placed.)I think how it works with Hungary is that the chances of unreformed pagans accepting a missionary (and of accepting conversion) go up enormously as the century count increases, and the continual stream of missionaries from the Karlings basically guarantees it.It isn't certain, though. Seeing Sweden go Sunni out of the blue is an amusing bit of randomness. The clock is still ticking, but it's a soft deadline instead of a hard one. Oh, hm.I think the capital is still in Capua.

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    Will the AI be smart enough to raise the correct tech on its own?Mainly I'm afraid to go to war with Hungary because my CBs are, at best, Holy War for two or three county duchies, and it might get the Pechenegs (who are very strong right now) attacking me as well.It's kind of a weird situation in Europe right now. Most of the small states have been wiped out - all that's left are some Romuvans and the last bits of Poland before you hit the mess that is the Russian tribes, still without any sort of power having emerged. And out of all the major powers - the Francias, Lotharingia (still kicking!), Hungary, Great Moravia, Denmark, me, and the Byzantines, I'm quite probably the second weakest (haven't managed to get a claim on Great Moravia yet - married the king's sister but murdering enough people proved too difficult). And Great Moravia is surrounded by friendly Karlings who seem to leave it alone.meaning that when Europe wants more land, they go to Bulgaria to take it.

    Another beginner question - what's the best way to groom your heir to take over your kingdom? I generally tutor him myself, choose his wife for him, then give him a duchy to run until I die so he can build wealth/prestige/piety. But I'm getting sick of raising a pretty good heir, then having him mismanage his duchy and wind up arbitrary, cruel, etc.

    Before he takes over, causing everybody to immediately join a faction for his brother's claim.Any suggestions? I'm having a lot of trouble making the leap from building a kingdom to getting it to last more than a generation or two. Sooner or later (usually sooner), I end up with a sub-par ruler taking over and more revolts than I can handle.

    Traits are distinguishing qualities or characteristics. Every character in Crusader Kings II has traits, usually several. A person can only have one educational trait (traits 1 - 20), and gets this upon their coming of age (age 16). The Age the character editor to assure balanced customized characters.IconTraitIDDescriptionModifierAge 'Cost'Amateurish Plotter1The Amateurish Plotter has received an education emphasing intrigue skills. Unfortunately it didn't stick.Intrigue: +1.00Stewardship: -1.000Flamboyant Schemer2Flamboyant Schemers thrive on court intrigue and fancy themselves masters of the trade. However, their lack of secrecy tends to endanger even their best efforts.Intrigue: +3.00Stewardship: -1.002Intricate Webweaver3The Intricate Webweaver is a master manipulator, well suited to a life of intrigue.Martial: +1.00Intrigue: +6.00Diplomacy: +1.00Stewardship: -1.007Elusive Shadow4The Elusive Shadow has mastered the art of intrigue and should make a perfect Spymaster - as well as an ideal mentor for prospective schemersMartial: +2.00Intrigue: +9.00Diplomacy: +2.00Stewardship: -1.0012Naive Appeaser5Naive Appeasers want to be well liked and fancy themselves diplomats. Unfortunately, everyone else just tends to bully them.Diplomacy: +1.00Martial: -1.000Underhanded Rogue6The Underhanded Rogue is a rough but decently effective diplomat.Diplomacy: +3.00Martial: -1.00Fertility: +5.0%3Charismatic Negotiator7The Charismatic Negotiator is an excellent diplomat, impressing dignitaries with elegant dress and persuasive rhetoric.Martial: -1.00Intrigue: +1.00Diplomacy: +6.00Learning: +1.00Fertility: +5.0%8Grey Eminence8The Grey Eminence is the epitome of statesmanship having fully mastered the art of diplomacy.

    Ck2 How To Lose Zealous
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